using System;
using System.Collections.Generic;

namespace WiMo.Games.Drawables
{
    public abstract class SpriteImageBase : SpriteBase, ISpriteImage
    {
        public SpriteImageBase()
        {
            TextureList = new List<ITexture>();
        }

        public abstract void Load(IContentManager contentManager, string name);

        public virtual List<ITexture> TextureList { get; set; }
        public virtual int ImageIndex {get; set;}
        public abstract int AddImage(IContentManager contentManager, string name);
    }
}
